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Just Shelley

A Seventies kind of thing

Drugs – Sugar Bowl Park, where rich family members came out to play Frisbee and the rest us came out to pop a little speed. Don’t let those Just Say No ads fool you folks; the only time we acknowledged that this country had a drug problem is when all those rich kids started getting high. Before that it was all Sugar Bowl.

Trip over the mountain – met these two little old ladies in a white van going across the pass from Reno to Sacramento. One lady was the mother of the other which seemed al-most un-believable to such young eyes when I realize how OLD the daughter was. And the mother had a wooden leg. Now, if you are going to cross a mountain pass in a snow blizzard this has got to be a one of kind way of doing it.

Berkley — There it was, the Mecca for all the flower children all over the world. All of us lined up for probably about 5 miles with cardboard signs saying “Seattle” or “New York” or “London”. Now, I can give you Seattle and New York, but London? Did these people really think that someone would be on their way to London on an expressway outside Berkley? It was a gimmick. We were learning even then. No wonder we grew up to what we are today.

Ketchup – a favorite way of attracting attention at demonstrations was to wait until a camera was near, try and get some poor fool of a cop to come near you, and splat – hit yourself in the head with a little bag of ketchup that you keep in the palm of your hand.

Pad – Cheap living room in a cheap apartment in a dirt cheap city with beads on the door and a mattress of the floor. Boones Farm wine in the fridge, and a water pipe on the table. Nothing more than a place on the way to somewhere.

Commune – Group love, group dishes, group dinner, group getting stoned, group love, group showers, group trips, group hugs, group work. Oh, and group love.

Sunrise – Through a halo with dancing colors and walking with Blue and friends to a cheap diner that stays open all night.

Rock – Far out man, groove to the tunes. Let it all hang out. Dance to the music, baby. Dance.

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Technology Writing

Creating C# Applications: Chapter 4

One of the most innovative features of C# is the concept of managed and unmanaged code. It is this that truly differentiates this language from its more commonly used cousins, C++ and Java.

What is unmanaged code? Well, put simply, unmanaged code is any C# code that uses pointers. Conversely, managed code could be considered to be any use of C# that doesn’t include the use of pointers. However, the concept goes beyond these simple statements.

In C++ if you want to work with a block of data, such as a large text string (anything that isn’t a simple scalar value), you must allocate the resources for the string, initialize and use the resource, and then free or deallocate it manually when you’re finished. To pass a reference to the string in a function you wouldn’t need to pass the entire string, but only a pointer to the string’s location in memory, its address. Using pointers is efficient, but one of the problems with manual allocation of resources and the use of pointers is that the developer may forget to free the resource, causing a loss of the resource commonly referred to as a memory leak. After many iterations of the code, the application’s performance can degrade, and may even stop performing.

Java eliminated this problem by eliminating the need to manually allocate and deallocate resources. The Java Virtual Machine (VM) provides the resources necessary to support the application and also provides garbage collection (defined in more detail in the next section) to clean up and free the resources after the application is finished. This approach prevents problems of lost resources but also prevents the use of pointers as the support for garbage collection and pointers are mutually exclusive.

C# eliminates the problem of having to choose between the use of pointers and the associated problems of resource loss, and automatic garbage collection but without support for pointers. The language does this by providing support for both garbage collection and pointers — if you follow rules carefully defined within the language that allows both of these seemingly incompatible capabilities.

In addition to the support for managed and unmanaged code, C# also has other unique concepts available to it based on the runtime language support provided by the Common Language Runtime (CLR), such as the WeakReference wrapper class, useful with larger objects and collections.

First, though, let’s take a closer look in the next section at why the use of pointers and garbage collection are so contradictory. If you already know this, you can skip to the section titled “Managed and Unmanaged code,” following.

Garbage Collection and Pointers

As stated earlier, in a programming language that doesn’t provide automatic management of resources, you must allocate and initialize the resource and then deallocate it when finished. However, when garbage collection is supported, you don’t have to manage the resources as the garbage collection mechanism does this for you.

Within the CLR environment, storage space for a new object is pulled from a managed heap. As a new object is created, it’s allocated space within the heap and an address is assigned to the object that references the starting address of its location in the heap. The object’s given the next available space within the heap that can contain it completely.

The amount of space in the heap assigned to the object depends on the structure of the object. A pointer is used to traverse the heap until a contiguous block of space large enough to fit the object is found.

Garbage collection is used to find objects that are no longer being used and to free up the heap space the object is occupying. In the Common Language Infrastructure (CLI) architecture, the garbage collection mechanism is triggered when the pointer used to search for an available heap location travels past the boundaries of the heap.

During the garbage collection process, the collection mechanism visits each address on the heap, checks to see if the object is still being referenced (can be reached and is therefore accessible by existing process) and then freeing up the space if the object is no longer within the scope of the existing process or application scope. The mechanism also optimizes the heap by shifting the addresses (the pointers) of existing objects to provide contiguous blocks of free space for new objects as they are allocated.

This last statement actually explains why manual creation of pointers and garbage collection are not compatible within the same development environment. You can’t create an object and reference it via a pointer to an address that could then be modified by an automatic garbage collection mechanism, thereby making your reference — the pointer — meaningless.

In addition, in this process the garbage collection mechanism must know how much space an object takes up — its structure — in order to manage it efficiently. In C++, it isn’t unusual to cast a pointer from one object/structure type to another, making garbage collection virtually impossible as the mechanism wouldn’t be able to determine the exact structure of the object, and therefore how much space is needed or occupied.

The problem of using pointers and garbage collection in one language is solved through the use of managed and unmanaged code, discussed next.

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Technology Writing

Creating C# Applications: Chapter 3

When I work with more than one programming language at a time, such as Java and Perl or VB and C#, the biggest problem I have keeping the languages untangled is remembering to use a semi-colon (;) or not when ending the statement. No matter how hard I try to keep my language syntax separate, I always include the semi-colon when I shouldn’t (such as in VB), or not include it when I should (such as in C++ or Java or C#).

Regardless of the sophistication of a programming language, you must first become proficient with the operators and special characters supported in the language before advancing on its more escoteric elements, and this chapter provides coverage of C#’s operators and special character set — including the infamous semi-colon.

Arithmetic and Concatenation Characters

The simplest of the operators for C# are the arithmetic operators. The addition operator (‘+’) is used to add two numbers together, as it’s used in most other programming languages, such as C++. In addition, the + operator is an example of an overloaded operator within C#. What this means is that you can use it for adding numbers and you can also use it to add two strings together (concatenation), or add a string and a number. An overloaded operator is one that can work with different parameters, or parameter types. C# extends this capability by also translating parameters to compatible types — such as converting an integer to a string for concatenation when adding a string and an integer.

To demonstrate this capability, in the following code, the addition operator is used to add two numbers and two strings and print out the results of both operations.

using System;

class ArithTest 
{
   public static void Main() 
   {
        int i = 6;
	     string s1 = "Value";
        string s2 = " is ";

        // add two numbers
        i = i + 4;
        
        // add two strings
        s1 = s1 + s2;

        // add a string and a number
	     s2 = s1 + i;

        // output values
        Console.WriteLine(i);
        Console.WriteLine(s1);
        Console.WriteLine(s2);
      
   }
}

The result from running this application is:

10
Value is
Value is 10

The plus sign can’t convert automatically between the two operands if the result is ambiguous, or disallowed for implicit type conversion. If you try to add a double to an integer, as shown in the following line of code:

i = i + 4.15

An error results when you compile the application because you can’t implicitly convert a double to an integer.

The addition operator can also be used to perform delegate concatenation, covered in more detail in Chapter 10 “Delegates and Events”.

The addition operator is both a binary operator, meaning that there are two operands for an expression containing the operator, and a unary operator. A unary operator applies to only one operand. Applying the addition operator as a unary operator to an operand just returns the value of the operand:

nVal = i+;

The subtraction operator (‘-‘) is used to subtract one number from another, or to negate the value of an operand, as demonstrated in the following code:

using System;

class ArithTest 
{
   public static void Main() 
   {
        int i = 6;

        // subtract smaller value
        Console.WriteLine(i - 2);

        // subtract larger value
        Console.WriteLine(i - 7);

        // unary
        Console.WriteLine(-i);
      
   }
}

The following values are output when this application is run:

4
-1
-6

The subtraction operator, as with the other arithmetic operators, works with all numeric data types, such as integers, doubles, and decimals.

The multiplication operator (‘*’) multiplies two operands together, while the division operator (‘/’) divides the first number by the second. The modulus operator (‘%’) returns only the remainder after the first operand is divided by the second.

In the following code, each of the operators just described is used between two different operands, both of which are type double, and the results are printed out:

 
using System;

class ArithTest 
{
   public static void Main() 
   {
        double d1 = 4.15;
        double d2 = 1.23;

        //  multiply
        Console.WriteLine(d1 * d2);

        // divide
        Console.WriteLine(d1 / d2);

        // modulus
        Console.WriteLine(d1 % d2);
      
   }
}

The output of this application is:

5.1045
3.3739837398374
0.46 

The multiplication operator is another example of an overloaded operator; it’s also used when declaring pointers, and de-referencing these pointers to access the pointer values as you’ll see in the section “Membership, Array, and Casting Operators” later in this chapter.

With all arithmetic operations, if an overflow occurs because the result is too large for the allowed range of the data type, an OverflowException is thrown if one of the following conditions is met:

  • The checked compiler option is used and
  • The data types of the operands are integers (int, long, or ulong)
  • Or the operands are decimals

Use the checked compiler option when compiling the application in order to generate an OverflowException with integers. This compiler option turns on arithmetic checking:

csc /checked test.cs

In the following C# application, the OverflowException is captured and the error message printed out:

 
using System;

class ArithTest 
{
   public static void Main() 
   {
        int i = 2147148000;
        int i2 = 32000;

        try 
        {
           //  multiply
           i = i * i2;
           Console.WriteLine(i);
        }
        catch (OverflowException e)
        {
           Console.WriteLine("{0}", e);
        }
      
   }
}

When the application is compiled without the checked option, the following output results:

2144165888

Since integer arithmetic checking isn’t turned on, the significant high-order bits are discarded, and the resulting value is returned. When checking is turned on with the check compiler option, the following exception message is printed out:

System.OverflowException: An exception of type 
   System.OverflowException was thrown.
   at ArithTest.Main() 

The OverflowException will occur with all decimal values when the value is too large for the decimal format.

Float and double values don’t generate an overflow exception. Following the IEEE 754 arithmetic specification, values too large for the variable are set to infinity. If a value can’t be defined as a numeric, it is given the constant NaN — meaning Not a Number.

Arithmetic and concatenation operators are useful for converting values, but have no impact on an application’s process. In addition, each of the variables modified by the operators in this section first had to be assigned. Program flow controlled through the use of logical and condition operators and the assignment operators are discussed next.

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Technology Writing

Creating C# Applications: Chapter 1

Introduction

There’s been considerable material on programming C# within the Visual Studio .NET environment, but not as much on C# as the first programming language based on the Common Language Infrastructure (CLI).

This online C# book provides an introduction to C#, the programming language. In addition, the book also takes a look at the CLI as well as the Common Language Runtime (CLR), using C# to demonstrate the various aspects of this standards-based development environment.

We’ll explore CLI/CLR in more depth in other chapters, but for now, to get you started, we’ll take a look at the basics necessary to get you up and running with C#.

The Basics

You can’t work with a programming language without learning the basics of creating an application in that language. Some languages, such the version of Basic found in Visual Basic, are a language and development environment tightly bound into one tool. Others, such as C++, can be bound to a development environment (ala Visual C++), or can be worked with using command line compilers and standard text editors, such as C++ within a Unix environment.

Fundamentally, you need to learn how to create the simplest form of an application in the language, compile it, and then run it. Once you have this information, you can then vary your program as you learn new and different aspects of the language.

This chapter provides an overview of how to create and compile a C# application using the minimum environment — in this case, using the .NET Framework SDK that’s downloadable, for free, from the Microsoft web site.

The Structure of a C# Application

Before installing the C# support environment, let’s take a look at a minimal C# application.

A C# application can consist of one or more modules — separately compiled functional units that don’t have a main entry point — libraries (comparable to COM components), and at least one application entry point. A C# file has an extension of .cs, and may, or may not, contain a Main application method.

A minimal C# application can have the following format:

using System;

class someClass
{
   public static void Main() 
   {
   }
}

As you can see, a minimal application doesn’t require a lot of code, requiring only the following:

  • A reference to the System namespace
  • A class
  • A main function within the class, that’s called when the application’s run

Applications written in C# access external functionality through the use of namespaces — a container for classes, structs, types, and other useful programming goodies (namespaces are described in greater detail in a later chapter, “C# Scoping and Namespaces”).

C# files contain one or more class definitions. In addition, the files can also contain other C# elements such as interface definitions, delegates, and enumerations. A stand-alone application also has a Main function, called when the application is run. However, to create and run the application, you first have to install the environment.

The C# Environment

As with Java, C# is dependent on a runtime environment being present in order to support the language. Java depends on the Java Virtual Machine (VM) and C# is dependent on the Common Language Runtime (CLR), a set of services providing security, type safety, cross-language exception handling, garbage collection, and other features. An application that contains code meant to be managed by the CLR is known as managed code; code outside of the CLR control is know, appropriately enough, as unmanaged code.

There are five different CLR hosts that support managed code:

  • ASP.NET (for server-side Web access)
  • Internet Explorer (for code implemented within the boundaries of the browser)
  • VBA (for script executed within the confines of Outlook or Office or other VBA enabled applications)
  • Windows Form Designer
  • Windows Shell EXE (for applications launched by a command line)

The last CLR runtime host is the one we’ll be using throughout this online book, primarily because this host allows us to focus on C# as a language, rather than C# as being part of ASP.NET or Web Services, and so on. Once you have a command of the language, then you can explore the other more complex uses of the language, such as those just mentioned.

In addition, you’ll be using the command line compiler when creating each of the test applications rather than creating the examples within Visual Studio. Again, this puts the focus on the language rather than the development environment. However, to run the application, you first have to compile it, which means you have to have both the infrastructure and compiler installed on your machine.

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X-Objects Introduction

Copy found on Wayback Machine.

Since Dynamic HTML was first introduced in 1997, I’ve always provided code that allows DHTML to be used with the two most popular browsers: Netscape’s Navigator and Microsoft’s Internet Explorer. To make cross-browser DHTML easier to work with, I created a set of cross-browser objects, which I’ve used for all of my DHTML effects.

These objects have now been updated to work with IE 6.0, Netscape 6.x, and the DHTML that should be supported with Mozilla 1.0 when it releases in 2002.

Cross-Browser out…cross-DOM in

Netscape 6.x is a complete re-architecture of the older 4.x browser. Originally the Netscape folks were incorporating new technologies such as CSS and XML into the existing Navigator, and were planning on rolling this out as Navigator 5.0. However, last year these same folks decided not to try and hold onto an architecture that just wasn’t compatible with new Web standards. Instead, they, and the Mozilla Group, started fresh, re-building the browser layout engine from the ground up.

Because Netscape 6.x is built from the ground up, and based on current and upcoming standards, you’re going to find that many of the features supported in Navigator 4.x are no longer supported. This includes the use of layers as well as JavaScript styles (JSS). Instead, Netscape 6.x embraces CSS (both CSS1 and CSS2), as well as XML, and the DOM Levels 0 and 1 (and partially DOM 2 from what I can see) releases from the W3C.

As you can imagine, this is going to have an impact of your Navigator-only or cross-browser DHTML effects. How much so could surprise you.

Changes…

The implementations for DHTML for the new DOM-compliant browsers (Mozilla/Netscape 6.x) is the same as that for IE 4.x and up — for most of the functionality. This includes hiding and showing an element using the visibility CSS attribute, as well as moving an element and changing the element’s width, using the respective CSS2 attributes. In fact, Netscape 6.x is going to be closer in functionality to IE than it will be to Navigator 4.x. Read more on shared functionality in the sections “Movement and Visibility”, “Element Height and Width”, and “Layering and Z-Order”, found at the bottom of this page.

One nice surprise is that event handling with Mozilla/Navigator 6.x is quite easy to incorporate into your DHTML effects, thanks to the new Event-based objects in the DOM Level 2. Very little code had to change in my DHTML applications based on event handling, though each DHTML page did have to change (event handling is not part of the X-Object implementation — See the article section titled “Events”).

We’ll explore the changes between Navigator 4.x and 6.x, as well as the new DOM functionality, as we convert my existing cross-browser objects to the new, improved X-Objects.